


fifth determines the light intensity (0-9).fourth determines if it flashes ( No flashing, "M Oment 1", "Mom Ent 2").the second determines color ( White, Red, Blue, Orange, Yellow).the first character determines the type of light ( Headlight, Taillight, Brakelight, Reverse light, Position and Siren).Light dummies have the following nomenclature, for example for a headlight: Only used in pursuit cars, shows up in busted cutscenes, cannot be damagedĬan be animated when "Spoiler function type" in CARP is set to 1, it rotates up and down on it's axis at speed or braking.įor information of dashview parts, see hereĭummies are basically the car's lights, but they also can be license plates, smoke and water emitters. Shading disabled (always lit), cannot be damaged Said files are placed in the data\cars\ folder of NFSHS, where stands for the car's 4-char ID defined in the fedata files.īody (high / medium / low / tiny Īlways matte (not affected by chrome polyflags), cannot be damaged How do NFSHS cars work?NFSHS cars at minimum have a car.viv file, which is a container file that contains all the data pertaining to the car. NFSHS Compare Helper - Excel spreadsheet to help to determine the compare values for FEDATA files.

VIV Edit - another tool to open and edit.FCE Colors - tool to import/export colors of FCE files to TGA files for easier color edition/backup.Vidwall Generator - batch file-based tool that uses FSHTool to generate vidwalls/base showcase files in an easy and convenient way.FSHTool QFS/FSH file unpacker/packer, for vidwalls.

